Rules and Regulations for 2018 U13-U17 Club Championships

Regulations

Age Categories
U13 - born in 2005 or later (or in First year of Grade 7)
U14 - born in 2004 or later (or in First year of Grade 8)
U14 - JR NBA Championships Qualifier - Born in 2004 or 2005. Players must be 13 or 14 as of Dec 31, 2018
U15 - born in 2003 (or in first year of Grade 9)
U16 - born in 2002 (or in first year of Grade 10)
U17 - born in 2001 (or in first year of Grade 11)

Eligibility
Teams must have validation documents (birth certificate or principal declaration of grade) at each game for viewing if asked.  If challenged, failure to be able to prove a participant’s eligibility will make that athlete ineligible. All games that the athlete has played in will be forfeit (20-0); the team will be able to play all remaining round robin games but will NOT be seeded into the playoffs. Players may ONLY play for one team per tournament.

Rosters
Please be aware of your roster deadline. Rosters must be updated online. Players are not allowed to play unless they are on your online roster and have a valid 2018-2019 Basketball BC Membership.

Event Highlights
3 games minimum
BCBOA Certified Officials
Championship t-shirts (winners of each division)
Medals for 1st, 2nd, 3rd

Rules

All games will be played under the current FIBA rule system. There are rule modification for each division. See below.fier
For U14 JR NBA Qualifier Rule JR NBA WORLD CHAMPIONSHIPS QUALIFIER INFORMATION AND RULES

  1. 30 second shot clock, 10 second backcourt
  2. U13, U14 Games (B and C) will consist of 4 - 8 minute periods with a five (5) minute halftime. 
    U15, U16 and U17 games will consist of 4 – 10 minute periods with a five (5) minute halftime.
    Overtime periods will consist of four (4) minutes each.
  3. Zone defenses of any kind are NOT permitted at the U13 age levels (1. Warning 2. Technical), however, double teaming on the ball ONLY is permitted.
    Any style of defense can be played at the U14, U15, U16, U17 age levels.
  4. Fair Play -U13 and U14 Divisions
    During the first 3 quarters there will be equal playing time for all players - during the last 8 minutes and any overtime, substitutions will be at the discretion of the coach
        SUBSTITUTIONS WILL BE AT THE FOUR MINUTE MARK OF THE FIRST THREE QUARTERS UNLESS A PLAYER IS IN        FOUL TROUBLE (3 fouls in first half)
  5. U13 Division - Press - full court (person-to-person) press is allowed; however, when a lead exceeds 15 points, press must be taken off.  (1. Warning 2. Technical)
  6. Each team will be allowed two (2) timeouts in the first half and three (3) timeouts in the second half of sixty (60) seconds each.  Each overtime period will see one (1) timeout per team (no carryovers between halves or into the OT).  Timeouts must be requested through the score table and will be granted at the next stoppage in play. 
  7. The Size 6 basketball will be used for all female categories as well as U13 and U14 male. U15, U16, U17 males will use the Size 7 basketball.
  8. Teams are to provide their own warm-up balls for the games.
  9. Full stop time in effect in the last 2 minutes of 4th quarter. Basketball BC reserves the right to change a game to 'running time' format in the 4th period if there is a difference in score of 30 points or more.  
  10. Divisions and seeding will be determined by Basketball BC.
  11. U13/U14 Minimum roster size = 7 Maximum roster size = 15.  If you do not have 7 players for a game, please let us know before.  The opposing coach will be informed and they will dictate whether the decision to play with less than 7 is acceptable. A forfeit will be awarded as a 20-0 score. 

Tie Breaking Format
The final pool standings are to be determined by the best win / loss records of the teams. If the teams are tied, the tie will be broken by:

  1. The results from the HEAD-TO-HEAD COMPETITION BETWEEN THE TIED TEAMS.
  2. The POINTS FOR / AGAINST RATIO BETWEEN THE TIED TEAMS;
  3. Formula - ([total points FOR with tied teams] - [total points AGAINST with tied teams]) = X (the team with the higher number will advance)
  4. If still tied, the TOTAL POINTS FOR, ONLY IN THOSE GAMES BETWEEN THE TIED TEAMS
  5. If still tied, the TOTAL POINTS FOR, IN ALL TOURNAMENT GAMES
  6. If still tied, a coin toss.